3/17/2023 0 Comments Pit of 100 trials paper mario ttydBut it actually rewards you more for clearing out hordes in a battle compared to 64. So basically like in 64, the payout decreases by 1 for every 2 levels a lot of the time. Battle multiplier is 0.5 if the battle starts off with 1 or 2 enemies. It's (Enemy's level - Mario's level) * Battle multiplier + Pit of 100 Trials XP. If you were wondering why star point payouts seemed to be inconsistent from time to time, that's why. Though enemies that get summoned to battle don't have this bonus. And for 4 and more, it's 30% bigger per enemy. If the battle starts off with 2 enemies, the payout is 10% bigger for each enemy. But the amount of enemies in a battle also affect the payout as well. So the payout will more often than not decrease by 1 every 2 levels. (In TTYD, it also gets used to determine the success rate of Flurrie's Gale Force.) Star point payouts follow this formula: (Enemy's level - Mario's level) / 2 = Star point payout. The enemy's level stat, which I don't believe gets used for anything else in 64. Yeah, star point payouts are dependent upon a few things. I think this has been left in, but I'm not sure. Three-enemy battles give 10% more, and four-enemy battles give 30% more. There's apparently a hidden modifier in the original Paper Mario that makes battles with more enemies give more Star Points. The first few updates had me intrigued, and I was gonna try it myself, but I think I'll just follow your let's play instead. Honestly this seems to make the game more tedious than anything else. Depends on what the new enemies have as their payouts. If I ever need to make up the difference, I'll see if I can have any luck in the Pit of 100 Trials.įrom what I've been told, a lot of enemies from the base game have their star point payouts mostly unchanged. But, I end up fighting less because getting into fights is challenging and taxing. Since the battles have more guys, they give more SP and so on. I don't even want to know how much backtracking to the heart blocks you're doing between battles.Īnd yes, as FPzero said: The new update is the last post of the previous page.ĭo battles at least give you boosted Star Points and Coins since you're fighting more guys per battle? Or is it kind of evening out compared to the original since the original would have you fighting more, easier fights where this hack has you fighting less, harder fights? Those Cherry Bob-ombs (great name honestly) are absolutely ridiculous for what they are and where they're placed in the game! Plus it seems like every enemy encounter here is 3-4 enemies. Also, if you end up getting status locked, Life Shrooms can save you, so bringing some of those might be a good idea.I feel like even with the small damage increases on things like Hammer Throw and Kooper's attack, this is all a little bit much for what the battle engine is capable of. If it's the status infliction that's a problem, I'd suggest sticking with regular guards for his fire breath instead of trying to superguard it. Earth Tremor, Art Attack, and Supernova can also be good for large groups of troublesome enemies.Īlso, just out of curiosity, what went wrong against Bonetail? I could offer some advice reagrding that. I'd particularly recommend Sweet Treat or Sweet Feast to maintain HP and FP. SP can be recovered pretty quickly through the use of sylish moves, so it's a good idea to make use of it fairly often. A common mistake I see people make is not making use of star powers enough. Getting the Strange Sack, then leaving could allow you to come back with more item space. It obviously makes things harder, but maybe you prefer it that way.Ī couple other things could help. If you want to do all the fights, then I'd say go ahead. You aren't able to save at any point without leaving and having to start again from floor 1. Well, it's ultimately up to you how you want to do the pit.
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